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7 things you must know about e-sports gambling

7 things you must know about e-sports gambling

The momentum of e-sports gambling continues to be bullish, and there are some things you must know about it. First of all, e-sports itself is already a huge industry, attracting tens of millions of audiences around the world. Since 2017, the e-sports audience has grown by about 15% year-on-year. It is expected that by 2022, the global audience will reach 645 million people. Streaming media platforms such as Twitch and Youtube provide hundreds of e-sports events for free, and traditional large-scale sports platforms such as ESPN and SKY Sports are actively broadcasting various e-sports events. Obviously the industry is at the cusp of the mainstream.


Next, the next stage of development of the global e-sports industry may be led by the booming of gambling. Perhaps the global e-commerce leader Amazon scoffs at the idea of ​​entering the gambling industry, but if they enter the stage of sports gambling. Then, e-sports will become their primary task. The most important point is that Amazon now has the largest game video streaming platform Twitch, and this will also be an ideal platform to integrate e-sports betting, by using its built expansion system.

The third point is that technology is leading the trend. Speaking of the expansion process in the e-sports industry, data is driving the development of the entire industry. Because companies that work with game developers can track large amounts of data and statistics in all aspects of video games. This information is not only very important for players and coaches, but also for those bettors who want to use all the data on betting. And this can also produce better game data, so as to see whether it shows weaknesses or advantages when playing against a team, player or strategy under certain circumstances. As more games come out and the market opens, the use of data will increase e-sports betting. According to estimates, by the end of 2020, the total revenue of major e-sports games will reach USD12.9 billion.


The fourth point is that e-sports will become easier to understand. In the past, unless you were a big fan of e-sports, for most  people, most of the e-sports games look similar. Most e-sports live stream communication is just switching between the perspectives of players with different team colors and names, which confuses ordinary audiences. However, this situation will gradually improve in the future. For many years, the release cycle of video games is once every few years. Even some sports games are released once a year. Now, once a game is launched, developers will continue to support it for many years through regular updates,including: importing new game mechanics or adjustments, or launching new characters, professions or new maps every season.


The sixth point is the integrity of e-sports. Over the past few years, the integrity of e-sports events has received much attention. When several scandals against counterfeit matches broke out one after another, it meant that e-sports entered the next stage because betting on it became an area of ​​dishonesty. Anyway, in 2016, the e-sports industry established an e-sports integrity committee to address growing concerns about e-sports betting fraud. At last, the association between e-sports and gambling can be traced back to controversial events such as skin betting and loot boxes. For some well-known game publishers, this may be a blemish, but gambling has been part of e-sports over the years.

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